Dinosaur-Hunting Games

'Jurassic World Alive' Will Let Players Live Out Prehistoric Dreams

Universal is hopping on the AR video game train with its Pokémon Go-style mobile game, Jurassic World Alive. The game is set to release on iOS and Android and will give players the ability to build a collection of dinosaurs, create hybrid creatures using DNA and pit their dinosaurs against other players' creations. Much like Pokémon Go, Jurassic World Alive will be a map-based collection game, but players will not necessarily need to leave the house to play. Jurassic World Alive will feature a virtual drone feature that can be dispatched to collect "dino-DNA."

Jurassic World Alive is currently being developed by Montreal-based developer Ludia. Ludia has worked with the Jurassic Park franchise before, with its development of Jurassic Park Builder in 2012 and Jurassic World: The Game in 2015. Jurassic World Alive will contain over 100 dinosaurs at launch and will be updated regularly with new creatures.

Augmented Reality Gaming
There is an opportunity for disruptive innovation in the gaming industry by expanding the use of augmented reality to create new gaming experiences like Jurassic World Alive.
Map-based Collection Games
Game developers could create new map-based collection games for other franchises, movies, or even educational purposes for children.
Hybrid Creature Creation
Developers can continue to explore creature creation using DNA in new and creative ways across industries.

Industries Being Reshaped

Gaming
The video game industry can continue expanding and innovating with the use of augmented reality and location-based services.
Entertainment
The entertainment industry can also explore the use of augmented reality to create interactive experiences for visitors at theme parks and museums.
Biotech
Biotech companies have an opportunity to invest in new innovations that involve hybrid creature creation or DNA manipulation that could lead to new breakthroughs in healthcare and medicine.
SCORE
1.2 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 2%
Activity 27%
Freshness 8%