Dance-Rewarding Vending Machines

Seventeen's Ice Cream Vending Machine Initiates a Dance Off

On April 26th, the Seventeen ice cream vending machine was set up in Shibuya’s Marui City, giving people the chance to bust a move in exchange for one of 17 Seventeen ice cream brand treats.

The Dance Dance Revolution-like vending machine challenged people to choose a flavor and try to match the movements of up-and-coming star Ayami Muto onscreen, who wore a different color to represent each flavor. People that didn't have two left feet were rewarded with a tasty ice cream treat, as well as an animated video that digitized their dance movements.

Before getting a cool and refreshing treat from the vending machine, performing a choreographed dance is a pretty fun way to work up an appetite. Although the machine was only around for a day, hopefully it will make some more surprise appearances throughout the summer.

Interactive Reward Systems
Exploring vending machines that offer rewards based on fun interactions, such as dancing, can create engaging and memorable experiences for consumers.
Digitization of Physical Movements
The use of technology to digitize and visualize physical movements can offer personalized and interactive experiences, opening up opportunities for gamification and data collection.
Surprise and Temporary Installations
Temporary installations of unique vending machines can create buzz and anticipation among consumers, driving brand awareness and fostering a sense of exclusivity.

Industries Being Reshaped

Retail and Vending
Innovative vending machine experiences can enhance consumer engagement and provide new avenues for product distribution and promotion.
Entertainment and Gaming
The incorporation of elements from dance and gaming culture into vending machines presents opportunities for creating immersive and entertaining experiences for consumers.
Marketing and Advertising
Temporary and surprising installations of interactive vending machines can serve as effective marketing tools, generating social media buzz and attracting attention from potential customers.
SCORE
3.7 out of 10
GENDER
30% Men70% Women
MARKETTop markets: Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 41%
Activity 62%
Freshness 8%

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