Candy-Colored Branded Mini-Games

HI-CHEW x Fortnite Introduces New In-Game Experiences for Players

For the third consecutive year, there's a HI-CHEW x Fortnite experience for fans to immerse themselves in, plus three limited-time challenges: HI-CHEW Climbers, HI-CHEW Chewlet Grabbers, and HI-CHEW Block Drop.

From now until September 14th, players are invited into the Chewbie-Dome, a candy-colored hub located on Fortnite's Minigame Box PVP Island, to experience the fun, flavorful branded mini-games—and on the way, collect HI-CHEW Coins and unlock exclusive in-game items.

Beyond these action-packed experiences, HI-CHEW is taking over two classic mini-games with Chewbie Says Go! (a twist on Red Light, Green Light with Chewbie's "chewlish" language signaling when to stop or go) and HI-CHEW Pillars, where players will battle on branded floating platforms to be the last one standing.

Branded Gamified Experiences
Integrating brand-specific challenges into popular gaming platforms captivates audiences while fostering brand loyalty through interactive engagement.
Limited-time In-game Exclusives
Offering exclusive virtual items and rewards available for a short duration enhances player motivation and drives brand interaction.
Themed Gaming Hubs
Creating immersive, themed gaming environments allows brands to provide unique experiences that align with their identity and captivate players.

Who This Affects Most

Video Game Development
The industry is embracing partnerships with consumer brands to create bespoke, interactive in-game experiences that enhance player engagement.
Digital Advertising
Integrating unique, story-driven brand experiences directly into digital gaming spaces transforms traditional advertising models into interactive storytelling.
Confectionery
Candy brands are exploring innovative digital strategies to captivate audiences by embedding their themes within popular gaming platforms.
SCORE
5.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 50%
Activity 53%
Freshness 54%