Candy-Inspired In-Game Experiences

HI-CHEW Returns to Fortnite with New Games and Brand Mascot

HI-CHEW returns to Fortnite for a second year, bringing exclusive in-game experiences featuring its popular flavors and newly introduced mascot, 'Chewbie.' This collaboration "offers players three custom mini-games: HI-CHEW Hoppers, Color Switch, and Spin Cycle," each designed to provide unique challenges and highlight the brand’s identity.

In HI-CHEW Hoppers, players race through a course filled with oversized fruit-themed props and branded packaging, using 'HI-CHEW Harpoon Guns' to slow competitors and reach the 'HI-CHEW Crown.' Color Switch challenges participants to move quickly to the correct block among 49 options to avoid elimination, with Chewbie acting as the game master and HI-CHEW branding throughout the arena. Spin Cycle reimagines a popular Fortnite mini-game, placing players in a rotating arena filled with HI-CHEW-inspired obstacles based on the 'Original Mix.'

The custom HI-CHEW content is available to Fortnite players from November 18 through December 15.

Image Credit: HI-CHEW x Fortnite

Branded In-game Mini-games
Creating tailor-made mini-games within established video games provides brands with a fresh avenue to deeply engage with a dedicated player base.
Mascot-driven Engagement
Incorporating brand mascots into in-game experiences helps create a memorable and immersive branding initiative, fostering a stronger connection with consumers.
Themed Virtual Obstacles
Using game-themed obstacles that reflect the brand’s products enhances the interaction quality and memorability for players, transforming advertising into an engaging experience.

Who This Affects Most

Video Game Advertising
Integrating brand experiences into popular games enables companies to tap into a massive and engaged audience in a novel and interactive manner.
Confectionery Marketing
Innovative marketing collaborations with video game platforms can make sweet treats relevant to new demographics and diverse consumer segments.
Character Licensing
Leveraging brand mascots for in-game content can create new revenue streams by expanding character usage beyond traditional advertising mediums.
SCORE
6.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 91%
Activity 79%
Freshness 35%