Expressive Toy Wearables

Hasbro's Hanazuki Toy Range Helps to Connect Kids with Their Emotions

Early this year, Hasbro Studios and Titmouse, Inc. launched the animated series 'Hanazuki: Full of Treasures' on YouTube, introducing kids to a plantlike child character called a Moonflower that uses her emotions to protect her world from evil forces.

For the upcoming fall season, Hasbro will be introducing a series of toys to help kids immerse themselves in the series and explore a healthy range of emotions. The HANAZUKI MOODGLEAM Wearable Band is designed to help kids identify their current mood by attaching "Treasures" to the app-connected band, which will cause the band to light up with corresponding colors. Another wearable in the new toy set is the HANAZUKI MOODBLOSSOM Band, which serves as a portable way to store up to six Treasures at once.

The full Hanazuki toy range will also include a light-up plush doll, a garden playset and a group of collectible Treasures.

Emotion-tracking Wearables
The HANAZUKI MOODGLEAM Wearable Band introduces a new way for kids to identify and express their emotions through app-connected technology.
Portable Treasure Storage
The HANAZUKI MOODBLOSSOM Band provides a convenient and portable solution for kids to store and carry their Treasures.
Interactive Toy Experiences
Hasbro's Hanazuki toy range combines physical toys and digital connectivity to create immersive experiences for kids based on the animated series.

Who This Affects Most

Toy Manufacturing
Toy manufacturers can explore the development of emotion-tracking wearables and interactive toy experiences to engage with children in new and innovative ways.
App Development
Developers can create apps that integrate with wearable toys, allowing kids to track and express their emotions through technology.
Children's Entertainment
The introduction of expressive toy wearables presents opportunities for the children's entertainment industry to enhance engagement and foster emotional development in young audiences.
SCORE
6.8 out of 10
GENDER
10% Men90% Women
MARKETTop markets: North America
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 98%
Activity 97%
Freshness 8%