Presidential Anime Toys

The Gundama Action Figure Gives the Leader of the Free World an Upgrade

Often the president's image can be altered one way or another to sell a product, but the Gundama action figure is the first time I have seen a commander and chief's head superimposed on a Japanese robot. I'm guessing it will be the last time I see it as well. Crafted by Italian artist Francesco de Molfetta, the doll is the latest in the line from the artist's 'New Ideas' collection which includes a series of altered superheroes including a very funny obese Batman which was featured on this site recently.

How Molfetta ever came up with the Gundama action figure is beyond me, but nevertheless, I quite enjoy the hilarity aspect. Finally a worthy opponent for my Vladimir Putin transformer.

Presidential Anime Toys
The trend of creating anime toys featuring the likeness of political leaders offers a disruptive innovation opportunity in the collectibles industry by merging pop culture and politics.
Superhero Alterations
The trend of altering superhero characters, like the obese Batman, presents a disruptive innovation opportunity for artists and designers to challenge traditional superhero stereotypes and create unique collectibles.
Pop Culture Mashups
The trend of combining elements from different cultural icons, such as the Gudama action figure featuring the head of a commander-in-chief on a Japanese robot, presents a disruptive innovation opportunity for toy makers to tap into nostalgic and humorous consumer preferences.

Who This Affects Most

Collectibles
The collectibles industry has an opportunity to embrace the trend of presidential anime toys and capitalize on the popularity of merging political figures with anime aesthetics.
Art and Design
The art and design industry can explore the trend of altering superhero characters to challenge conventions and create unique and thought-provoking collectibles.
Toy Manufacturing
The toy manufacturing industry can seize the trend of pop culture mashups to create innovative and humorous toys that resonate with nostalgia-seeking and culturally diverse consumers.
SCORE
2.2 out of 10
GENDER
90% Men10% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 32%
Activity 25%
Freshness 8%