VR Smartphone Platforms

Google Daydream is an Android Version That's Optimized for VR

As it stands, smartphone users who want to access virtual reality content must rely on apps from developers and ones like YouTube that let them tap into 360-degree video content—the introduction of Google Daydream is set to change the entire virtual reality experience on mobile.

Google recently announced Google Daydream, as "a platform for high-quality mobile virtual reality." This means that the next Android version will be highly integrated with VR capabilities. For instance, docking a phone will launch Daydream Home, which allows apps from Netflix, Ubisoft and more to open to provide a new kind of ultra-accessible form of immersive at-home entertainment.

Alongside the announcement of the Google Daydream system at this year's I/O developer conference, Google introduced a reference design for its own VR headset and motion controller.

High-quality Mobile Virtual Reality
The introduction of Google Daydream is set to change the entire virtual reality experience on mobile, providing a new kind of ultra-accessible form of immersive at-home entertainment.
Integration of VR with Android
The next Android version will be highly integrated with VR capabilities, opening up opportunities for developers to create innovative VR apps.
VR Headset and Motion Controller
The introduction of a reference design for Google's own VR headset and motion controller presents new possibilities for the VR hardware industry.

Who This Affects Most

Mobile App Development
Mobile app developers have the opportunity to create high-quality virtual reality apps that take advantage of the integration with Android and the immersive at-home entertainment provided by Google Daydream.
Entertainment (film/tv/gaming)
The entertainment industry can leverage the integration of VR with Android to create new immersive experiences for film, TV, and gaming audiences, opening up new revenue streams.
Virtual Reality Hardware
The introduction of Google's VR headset and motion controller reference design presents disruptive innovation opportunities for the virtual reality hardware industry to develop new and improved VR devices.
SCORE
2.6 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 38%
Activity 31%
Freshness 8%

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