Enterprise-Ready VR Headsets

The Lenovo ThinkReality VRX Supports Business Applications

The Lenovo ThinkReality VRX virtual reality headset is an enterprise-ready multimedia solution for businesses and professional environments alike to support immersive training and more.

The virtual reality (VR) headset is equipped with four front-mounted cameras that provide 6DoF tracking, which is further enabled thanks to two full-color pass-through cameras. Powered by the Qualcomm Snapdragon XR platform, the headset would work great for employee training as well as with virtual collaboration to help those who need to connect with one another across greater distances.

The Lenovo ThinkReality VRX virtual reality headset will be available to a select group of partners first starting at the end of 2022 with a wider launch expected to take place in early 2023. The headset will support the burgeoning Enterprise Metaverse.

Enterprise VR Training
The use of VR headsets for employee training purposes presents a disruptive innovation opportunity for the corporate training industry.
Virtual Collaboration
The integration of VR technology into remote collaboration presents a disruptive innovation opportunity for the video conferencing software industry.
Enterprise Metaverse
The development of an enterprise-oriented metaverse presents a disruptive innovation opportunity for the virtual reality software development industry.

Sectors Adopting This

Corporate Training
The integration of VR technology in corporate training presents a disruptive innovation opportunity for the corporate training industry.
Video Conferencing
The integration of VR technology into remote collaboration presents a disruptive innovation opportunity for the video conferencing software industry.
Virtual Reality Software Development
The development of an enterprise-oriented metaverse presents a disruptive innovation opportunity for the virtual reality software development industry.
SCORE
4.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 55%
Activity 56%
Freshness 14%