Festival-Backed Game Tournaments

Galaxy Racer and Sunburn Announce the VALORANT India Invitational

Dubai esports organization Galaxy Racer has collaborated with Asian music festival Sunburn to host the VALORANT India Invitational. The VALORANT India Invitational will mark Sunburn’s first foray into the world of esports as the organization operates as the official venue partner of the event. DJ Snake will play a special set along with the competition, and Sunburn will present a music video showcasing the event.

The VALORANT India Invitational will be held at the GMR Arena in Hyderabad from November 18-20.

Karan Singh, CEO of Spacebound, commented on the partnership: “Collaborating with Galaxy Racer gives us an opportunity to enter the Gaming industry, which is on the rise in India. Music is a part of gaming and esports and this is just the right synergy for us. We are always on the lookout for unique distribution and this is one of them to engage our fans with this unique blend.”

Image Credit: Galaxy Racer, Sunburn

Esports-music Collaborations
Opportunity for the growth of partnerships between music festivals and esports organizations to create unique gaming events that blend music and gaming experiences.
Festival-backed Esports Tournaments
Opportunity for partnerships between festivals and esports organizations to attract a wider audience and increase engagement through unique experiences.
Crossover Entertainment Experiences
Opportunity for the growth of crossover between entertainment industries and esports, blending experiences of gaming, music and more.

Industries Being Reshaped

Esports
Esports organizations have the opportunity to partner with music festivals to create unique and engaging gaming experiences.
Music Festivals
Music festivals have the opportunity to enter the world of esports and expand their audience through unique partnerships with esports organizations.
Entertainment
Opportunity for the entertainment industry to explore crossover events that combine experiences of gaming, music and more, expanding the idea of entertainment beyond traditional forms.
SCORE
1.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 8%
Activity 35%
Freshness 14%