'Ransomly' Can Block Devices or Apps to Create Digital Silence
Michael Hemsworth — December 1, 2016 — Tech
References: kickstarter & geeky-gadgets
Keeping kids focused on homework or family interaction can be difficult with so many digital devices around, so 'Ransomly' is a new kind of beacon that can block devices and set restrictions.
'Ransomly' works by being placed in a home in order to get users off their devices and interacting with one another or getting a task done. It enables parents to set certain restrictions for children like disabling access to a specific app until they have completed their homework.
The 'Ransomly' beacon is the work of Zachary Prager and can operate with a range of 70-meters, which makes it great for the whole home in order to block devices. The low-cost of the unit makes it suitable for a wide range of users to effectively get users off their devices and making the most of their time together.
'Ransomly' works by being placed in a home in order to get users off their devices and interacting with one another or getting a task done. It enables parents to set certain restrictions for children like disabling access to a specific app until they have completed their homework.
The 'Ransomly' beacon is the work of Zachary Prager and can operate with a range of 70-meters, which makes it great for the whole home in order to block devices. The low-cost of the unit makes it suitable for a wide range of users to effectively get users off their devices and making the most of their time together.
Trend Themes
1. Device-blocking Beacons - Using beacons to block devices and promote digital silence.
2. Restrictive Parental Controls - Implementing parental controls to set restrictions on children's device usage.
3. Digital Detox Solutions - Creating solutions that help individuals disconnect from digital devices and focus on other activities.
Industry Implications
1. Smart Home Technology - Developing devices that enhance the functionality and convenience of the modern home.
2. Educational Technology - Integrating technology into education to improve learning outcomes and engagement.
3. Wellness and Self-care - Providing products and services that promote mental health and work-life balance.
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