Interactive Gaming Promo Campaigns

This Marketing Campaign Makes Use of Augmented Reality Shooters

MaxiKoltuk is an augmented reality shooter game created by Turkish marketing agency Empati Reklam for Isbank, Turkey's biggest financial institution. The game aims to promote the special edition MaxiPara prepaid cards used at movie theatres around the country.

The game itself is an augmented reality shooter that movie-goers can play before the movie starts. The aim of the game is to save three vulnerable characters -- a panda, a child and a grandmother -- from the clutches of villains. Users who win enough points are eligible to enjoy free popcorn at the theaters.

The game includes built-in analytics software that provides detailed data about user activity and related campaign performance -- sorted according to time and locations -- to provide maximum information to the card's marketers.

Augmented reality games are becoming increasingly popular in marketing campaigns, as people in public places seem keen to enjoy an immersive gaming experience.

Augmented Reality Gaming
Augmented reality gaming is becoming increasingly popular in marketing campaigns.
Marketing Analytics
The use of built-in analytics software in the MaxiKoltuk game provides detailed data about user activity and related campaign performance.
Promotion Through Gaming
Promotion of the special edition MaxiPara prepaid cards was done through an interactive augmented reality shooter game at movie theaters.

Where This Applies

Financial Services
Isbank, Turkey's biggest financial institution, used an augmented reality shooter game to promote its special edition MaxiPara prepaid cards used at movie theaters.
Entertainment
The MaxiKoltuk game aims to entertain movie-goers and promote the special edition MaxiPara prepaid cards used at movie theaters.
Gaming
The use of augmented reality shooters in marketing campaigns presents new opportunities for gaming companies to create interactive advertising experiences.
SCORE
2.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 34%
Activity 43%
Freshness 8%

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