Animal Vision Helmets

Anne Cleary and Denis Connolly's Helmets Helps Humans See What Animals Do

If you've ever wondered what it might be like to tower over the world as a giraffe, or hunt down prey as a shark, this series of interactive helmets by artists Anne Cleary and Denis Connolly may be able to tell you.

The interactive helmets adopt unusual shapes that tend to slightly resemble the heads of the animals that they mimic. In the set of helmets that are currently on display at Paris' Centre Culturel Irlandais, there's a giraffe, a horse, a chameleon and a hammerhead shark, designed to give you a different perspective. Since there are many animals with eyes on either sides of their heads, this alone is enough to have you seeing the world in a whole new light.

Animal-inspired Interactive Helmets
Opportunity for artists and designers to create interactive helmets mimicking animals, providing people with a different perspective of the world and an immersive experience.
Augmented Reality Animal Vision Apps
Opportunity for technology companies to develop augmented reality apps that simulate animal vision to help people understand how animals see the world.
Animal-inspired VR Games
Opportunity for game developers to create immersive VR experiences that allow users to experience life as different animals and explore different environments in their perspective.

Who This Affects Most

Art Installation Industry
The animal vision helmets by Anne Cleary and Denis Connolly provide an opportunity for artists and designers to create immersive installations that allow members of the public to see the world from a different perspective.
Entertainment Technology Industry
The helmets provide an opportunity for entertainment technology companies to bring immersive animal-inspired experiences to theme parks, zoos, and museums.
Gaming Industry
The helmets create an opportunity for game developers to design animal-inspired video games that provide players with a unique and immersive perspective on different environments.
SCORE
4.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 67%
Activity 62%
Freshness 8%

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