Haptic Gaming Wearables

Tomy's Pokemon Z-Power Ring Set Provides Feedback During Gameplay

Tomy recently launched the Pokémon Z-Ring Set, which takes the form of a wearable that is compatible with the Pokémon Ultra Sun and Pokémon Ultra Moon games for the Nintendo 3DS.

The Z-Power Ring is to be worn on the wrist like a bracelet to provide a greater in-depth gameplay. With the wearable, lights, sounds and vibrations that sync up with the in-game content can be experienced. Together, the Z-Crystals work together to create the powerful battle move.

There are a number of crystals that can be attached to the Z-Ring, each of which is representative of a different element or type of Pokémon character. The Z-Ring is capable of holding six crystals and can be unused to unlock a range of colors, lights and vibrations.

Wearable Gaming Tech
Developing haptic wearables for immersive and in-depth gameplay experiences.
In-game Haptic Feedback
Integrating in-game sounds, vibrations, and lights to wearables for a fully immersive game experience.
Gamification of Wearables
Incorporating gaming elements to wearable technology for functional and entertaining purposes.

Industries Being Reshaped

Gaming Industry
Creating tactile gaming wearables for a competitive edge and an immersive gameplay experience.
Wearable Technology Industry
Exploring new ways to incorporate haptic feedback technology to wearables for both gaming and non-gaming purposes.
Toy and Collectible Industry
Partnering with gaming industry and developing tech-enhanced toys and collectibles to enhance gameplay experience.
SCORE
2.9 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 36%
Activity 44%
Freshness 8%