Haptic Workout Gaming Gear

The Wave Wear 'ElecSuit' is Lightweight and Advanced

The Wave Wear 'ElecSuit' haptic suit is an advanced wearable solution for avid athletes and gamers alike that would enable them to partake in their workouts or games on an immersive manner. The suit is constructed with a lightweight design that can be comfortably worn during a range of activities and will go to work utilizing a series of reusable electrodes with conductive silicone to send impulses right to the various muscle groups. This can be used to give the athlete some cues as to how they should change their positioning when partaking in digital workouts, while also helping to immerse users further into virtual reality (VR) games and more.

The Wave Wear 'ElecSuit' haptic suit will work with SteamVR, Oculus, Vive and other platforms.

Haptic Fitness Gear
There is an opportunity for companies to innovate and create more advanced haptic suits specifically designed for fitness enthusiasts and gym goers.
Wearable Gaming Technology
There is a demand for more immersive and advanced wearable technology in the gaming industry, providing opportunities for companies to create new and innovative products.
Virtual Reality Workouts
Virtual reality technology has the potential to revolutionize the way people workout, offering opportunities for companies to create new and innovative VR workout programs.

Where This Applies

Fitness Industry
The fitness industry can benefit from incorporating advanced wearable technology that provides users with real-time feedback and a more immersive workout experience.
Gaming Industry
Companies within the gaming industry can invest in the development of more advanced and immersive haptic suits that enhance the gaming experience.
Technology Industry
The technology industry can capitalize on the opportunity to combine wearable technology and virtual reality to create innovative products and services for both fitness enthusiasts and gamers.
SCORE
2.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 33%
Activity 22%
Freshness 11%