Virtual Change Rooms

NARS Cosmetics Recently Released a Futuristic Way to Try on Its Products

NARS Cosmetics recently released a futuristic way to try on its products via virtual change rooms. The brand announced a virtual world for Chinese consumers in the city of Hainan China. 'Nonstop NARS Virtual World,' which was built by CircleSquare, will allow users to customize their 'Navatar'--a virtual avatar version of what they imagine themselves as.

There is a makeover room where you can try on NARS products, clothing, and hairstyles. Through this virtual world, there are also ways to earn virtual currency by visiting NARS travel retail locations in real life. There are three rooms in this virtual world, Nonstop Discovery, Nonstop Play, and Nonstop Community.

CircleSquare director Cherifa Ben commented on the project, “Nonstop NARS Virtual World is an important milestone that marks CircleSquare’s venture into the metaverse, and we look forward to being a partner for change with NARS and Shiseido in the future.”

Image Credit: NARS

Virtual Change Rooms
NARS Cosmetics releases virtual change rooms for Chinese consumers, with potential for customization and virtual currency rewards.
Virtual Worlds
CircleSquare and NARS Cosmetics build Nonstop NARS Virtual World, presenting an innovative way for brands to offer immersive and interactive experiences.
Metaverse Ventures
CircleSquare director mentions the project as an important milestone in the company's venture into the metaverse, opening up pathways for further innovation.

Who This Affects Most

Beauty
NARS Cosmetics uses virtual change rooms to provide unique showcase opportunities for their products, creating a potential future for virtual makeup and beauty retail.
Marketing
The use of virtual change rooms and immersive experiences like Nonstop NARS Virtual World represent a new approach to marketing, with applications across industries.
Retail
Virtual change rooms, non-traditional rewards and immersive experiences like Nonstop NARS Virtual World present a disruptive innovation in retail, with potential to change how consumers shop and brands build customer relationships.
SCORE
5.8 out of 10
GENDER
10% Men90% Women
MARKETTop markets: Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 85%
Activity 77%
Freshness 12%