Gesture-Based Virtual Auto Systems

Audi is Testing a Virtual Assembly Program for Car Analysis

German automaker Audi is currently testing a virtual assembly program that streamlines the process of analyzing functional design throughout the rapid prototyping process. The system allows for vehicle designers to assess the limitations of the physical assembly process, as well as plan out ways to minimize the strain on the human employees doing the work on the assembly line.

While 3D projection has been used by Audi's industrial engineers for some time, the new system involves an armband and goggles that let the engineers manipulate components of the vehicle in virtual space in order to get a better idea at how the pieces come together in real life. The system also makes use of an infrared Microsoft Kinect camera from an Xbox console and a Myo gesture control gaming band that is connected to Bluetooth.

Virtual Assembly Programs
The use of virtual assembly programs in car analysis allows for improved functional design and rapid prototyping.
Gesture-controlled Technology
The integration of gesture-controlled technology, such as armbands and Myo bands, enhances the manipulation of components in virtual space.
Incorporation of 3D Projection
Expanding the application of 3D projection in automotive manufacturing enables better visualization of assemblies and their limitations.

Sectors Adopting This

Automotive Manufacturing
The automotive manufacturing industry can leverage virtual assembly programs and gesture-controlled technology to optimize the assembly line process and improve design.
Industrial Engineering
The integration of virtual assembly programs and 3D projection offers disruptive innovation opportunities for industrial engineers to enhance their analysis and design processes.
Gaming Technology
The incorporation of gaming technology, such as Myo gesture control bands, into automotive analysis presents opportunities for cross-industry collaboration and technological advancements.
SCORE
1.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 32%
Activity 18%
Freshness 8%

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