Modern video games take place in rich, dense, and complex environments, yet users lack any sort of video game photography to capture it (beyond taking a screenshot of the viewpoint presented in the game itself.) Ansel, video game photography software from Nvidia, changes that by allowing gamers to take stills with more adaptability than ever before.
Ansel's most unique and impressive feature is its modality within the space of a video game. Rather than only capturing images from the game's stock point of view, Ansel can move through the space of the game to take screenshots from any angle. For example, Mirror's Edge Catalyst (the only game currently able to run Ansel), exclusively uses first-person POV during gameplay, but with Ansel, gamers can take screenshots from outside the main character's body, giving unseen depth to the game's world.
Once implemented in a full suite of games, Ansel promises to give gamers more complete control over their digital universes.
Ansel from Nvidia Takes In-Game Pictures from Any Angle
1. Video Game Photography - Ansel from Nvidia allows gamers to take screenshots from any angle, revolutionizing video game photography.
2. Adaptive Game Capture - Ansel's modality within video games enables gamers to capture stills from perspectives beyond the game's stock point of view.
3. Digital Universes - Ansel promises to give gamers more control over their gaming experiences by allowing them to capture and explore their digital worlds.
1. Gaming - Ansel opens up new possibilities for video game photography, enhancing the gaming experience.
2. Photography - Ansel's innovative features provide new opportunities for photographers to capture dynamic and immersive images in the gaming world.
3. Technology - Ansel's disruptive innovation in video game photography technology presents new possibilities for the broader tech industry.