'The Family Game' Encourages Low-Tech Bonding and Communication
Laura McQuarrie — January 6, 2016 — Life-Stages
References: kickstarter
In order to shift family leisure time from being centered around gaming consoles and other digital devices to healthier bonding activities, 'The Family Game' was created.
The Family Game is designed to include the whole family. Many trivia-style games don't attempt to separate the different levels of questions by a player's age or expertise, but this is where The Family Game is unique. It has different kinds of questions, including a sets for kids (Budding Brains) and adults (Boffs and SuperBoffs.) To deepen the educational values of the game, all of the Budding Brains questions follow the UK National Curriculum. In posing a challenge for players of all ages, the game is designed to foster fun, bonding and the development of communication skills without any interference from technology.
The board game is currently running as a project on Kickstarter, aiming to raise a total of £25,000 for production and manufacturing.
The Family Game is designed to include the whole family. Many trivia-style games don't attempt to separate the different levels of questions by a player's age or expertise, but this is where The Family Game is unique. It has different kinds of questions, including a sets for kids (Budding Brains) and adults (Boffs and SuperBoffs.) To deepen the educational values of the game, all of the Budding Brains questions follow the UK National Curriculum. In posing a challenge for players of all ages, the game is designed to foster fun, bonding and the development of communication skills without any interference from technology.
The board game is currently running as a project on Kickstarter, aiming to raise a total of £25,000 for production and manufacturing.
Trend Themes
1. Low-tech Bonding - Creating opportunities for families to bond without the use of digital devices.
2. Age-appropriate Games - Developing games that cater to different age groups, allowing for inclusive family play.
3. Educational Family Games - Combining fun and educational value in games designed for family entertainment.
Industry Implications
1. Board Game Industry - The board game industry can explore the market for family games that promote low-tech bonding and educational play.
2. Education Technology Industry - The education technology industry can explore partnerships to develop game-based learning resources aligned with national curricula.
3. Family Entertainment Industry - The family entertainment industry can incorporate aspects of low-tech bonding and educational value in their products and experiences.
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