Angular Automotive Gaming Consoles

The Conceptual Tesla 'CyberBox' is Cyber Truck-Inspired

The conceptual Tesla 'CyberBox' has been designed by Martin Hajek as a video game console that highlights an angular aesthetic for automotive enthusiasts appreciate when playing their pastime of choice. Inspired by the Cyber Truck and highlighting a distinctly Tesla aesthetic, the gaming console has an edgy design that would look right at home in any modern living space. The console is also expertly thought out by Hajek and carries over a number of design details that realistically interpret what it might look like it the brand shifted into the consumer electronics space.

The conceptual Tesla 'CyberBox' is accented by futuristic red illumination accents on the console itself and the controller for a modern design that further enhances the next-gen design.

Automotive Gaming Consoles
There is an opportunity for automotive companies to tap into the gaming industry by creating gaming consoles that reflect their brand's aesthetic.
Angular Design
Industries could look into incorporating angular design and edgy details in their products to create a futuristic look and appeal to modern consumers.
Consumer Electronics Shift
As brands look for new markets, there is an opportunity for a shift into consumer electronics, with the potential for crossover appeal from their existing customer base.

Sectors Adopting This

Automotive
Automotive companies could expand their brand into gaming consoles, attracting a new audience while retaining current fans.
Gaming
Gaming companies could partner with automotive companies to create branded consoles that tap into the popularity of vehicle-based games.
Consumer Electronics
Consumer electronics companies could explore the possibility of developing products that are inspired by automotive design, as a way to differentiate their products from competitors.
SCORE
5.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 81%
Activity 72%
Freshness 9%