Gait-Analyzing Heaphones

SOUL Electronics' Run Free Pro Bio Headphones are at CES 2018

With the 'Run Free Pro Bio' wireless headphones from SOUL Electronics, runners can make use of the same technology used on professional athletes. The headphones not only play music with high sound fidelity, but they also offer up coaching based on gait analysis, helping to maximize running performance and prevent injuries in the future.

The Run Free Pro Bio's gait analysis is run by the Beflex Biomech Engine, a technology that is commonly used in sports biomechanics to help professional athletes run more efficiently and also make improvements to their gestures. The software can then provide coaching directly through the headphones in real time, preventing wearers from running with poor form during even a single run.

SOUL Electronics' headphones are compatible with the company's app, which can track other performance metrics as well, such as speed, distance, and more.

Gait Analysis Technology
The integration of gait analysis technology into headphones presents an opportunity for personalized coaching and injury prevention for runners.
Real-time Coaching
Real-time coaching through headphones allows for immediate feedback and adjustments to running form, enhancing performance.
Performance Tracking
Headphones with performance tracking capabilities provide a comprehensive approach to monitoring and improving running performance.

Industries Being Reshaped

Sports Technology
The sports technology industry can leverage gait analysis headphones to develop new products for athletes and fitness enthusiasts.
Wearable Technology
The wearable technology industry can explore the integration of gait analysis technology into various wearable devices beyond headphones.
Fitness and Wellness
The fitness and wellness industry can incorporate gait analysis headphones as a tool for injury prevention and optimized training programs.
SCORE
6.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 80%
Activity 94%
Freshness 8%