Brainwave-Reading Robotic Bartenders

'Barbot 4' is Paired with a Headset to Automates Drink-Making

Over the years there are many robotic bartenders that have been introduced, including the Barbot, which was introduced to automate the drink-making process.

Now the Barbot 4 has been introduced, featuring an update that pairs the drink-ordering system with an EEG headset that reads one's brainwaves. As a result, the newest iteration of the hands-free drink-ordering system makes it possible for drinkers to browse the selection of drinks shown via a screen and "meditate" to make a selection. Once a desired drink has been decided upon, a user is able to speak the words "hit me" to have their drink prepared.

The headset used in the Barbot 4 is the Mindflex EEG, a hackable toy that was introduced to use the mind to control the movement of a physical ball through space. The more one concentrates, the stronger the fan blows; alternatively, relaxing the mind reduces the fan's airflow. Barbot 4 leverages the same capabilities for the drink-ordering process.

Brainwave-reading Bartenders
Opportunity for disruptive innovation: Develop brainwave-reading technology for other industries such as gaming or personal fitness.
Automated Drink-making
Opportunity for disruptive innovation: Create advanced drink-ordering systems for restaurants and bars that streamline and automate the drink-making process.
Hands-free Ordering Systems
Opportunity for disruptive innovation: Implement hands-free ordering systems in various industries, such as retail or hospitality, to enhance customer experience.

Who This Affects Most

Hospitality
Opportunity for disruptive innovation: Introduce robotic bartenders and automated drink-ordering systems in hotels and resorts for efficient and personalized guest service.
Gaming
Opportunity for disruptive innovation: Develop brainwave-reading technology for gaming applications, allowing players to control the game using their mind.
Entertainment
Opportunity for disruptive innovation: Implement automated drink-making systems and hands-free ordering in entertainment venues like theaters or amusement parks to enhance customer convenience.
SCORE
3.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 23%
Activity 70%
Freshness 8%

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