Retro Touchless Toys

Simon Air Sees the Retro Toy Receive a Modern Handsfree Update

Those that remember the original Simon game will recall the button-pressing madness that ensured with each round, but the new Simon Air updates the retro toy with a touchless interface.

Created by Hasbro as a way to help update traditional toys from the brand, Simon Air works by simply enabling players to move/wave their hands in front of embedded sensors. Set for a fall 2016 release to coincide with the Christmas season, Simon Air is a modern take on the classic retro toy.

Technologies like smartphones and tablets have gained market share with consumers thanks in part to innovative apps and games. With the release of the Simon Air from Hasbro, the brand is moving to regain old consumers and entice new ones to reinvigorate the gaming market.

Touchless Interface Toys
The Simon Air game introduces a touchless interface to enhance the retro toy experience.
Retro Toy Modernization
Hasbro's Simon Air represents the trend of updating traditional toys with modern features.
Tech-integrated Gaming
The release of Simon Air showcases the integration of technology and physical gaming experiences.

Where This Applies

Toy Manufacturing
Toy manufacturers have an opportunity to incorporate touchless technology into their product lines.
Gaming
The gaming industry can explore how to combine physical and digital elements to create immersive experiences like Simon Air.
Consumer Electronics
The introduction of touchless toys like Simon Air opens up possibilities for incorporating similar technology into consumer electronic devices.
SCORE
3.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 40%
Activity 44%
Freshness 8%