Projected Touchscreen Concepts

Tomas Moyano's 'LightMac' System Takes Apple's Design Forward

Die-hard Mac users will love this projected touch screen concept by Tomas Moyano. Based in Argentina, the industrial designer imagines the future of the popular Apple product and takes it forward with his impressive system, titled the 'LightMac'.

'LightMac' blends the power and capabilities of a desktop computer with the touchscreen elements and experience of a tablet or mobile device. His system takes the idea of touchscreen convenience to new heights and even projects a touch screen onto any surface.

Whether using a desk or white wall as its backdrop of choice, this projected touch screen concept imagines the future of our tech devices and references devices that are commonly seen in sci-fi films or television shows like Star Trek and Battlestar Gallactica.

Projected-touchscreen-concepts
Disruptive Innovation Opportunity: Developing advanced projected touchscreen technologies to enhance the user experience and create immersive interaction possibilities.
Desktop-mobile-integration
Disruptive Innovation Opportunity: Creating seamless integration between desktop computing power and mobile/tablet touchscreens to enhance productivity and flexibility in technology usage.
Augmented-reality-projection
Disruptive Innovation Opportunity: Expanding the concept of projected touchscreens to incorporate augmented reality, allowing users to interact with digital content in a physical space.

Sectors Adopting This

Consumer-electronics
Disruptive Innovation Opportunity: Introducing innovative projected touchscreen devices and systems to the consumer electronics market, revolutionizing how people interact with technology.
Computer-hardware
Disruptive Innovation Opportunity: Developing new hardware solutions that enable the integration of projected touchscreen technology into desktop computers, creating a new level of user interaction.
Entertainment-technology
Disruptive Innovation Opportunity: Implementing projected touchscreen concepts in the entertainment industry, offering immersive experiences in gaming, virtual reality, and interactive media.
SCORE
1.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 33%
Activity 15%
Freshness 8%

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