Anime Research Exhibitions

The 'Pokemon Research Exhibition' Teaches About the Fictional Creatures

The release of Pokemon GO at the beginning of the summer sparked a worldwide resurgence in Pokemon obsession, and the 'Pokemon Research Exhibition' lets hardcore fans immerse themselves in the fictional universe. The exhibition poses as a laboratory for learning about the traits and behaviors of Pokemon, giving children and adults alike a taste of the world of Pokemon.

In the Pokemon Research Exhibition, attendees become scientific Pokemon researchers, investigating mysterious Pokemon hidden inside of augmented reality Poke Balls. There are three difficulty levels, so both casual and hardcore fans will be able to learn something new.

The Pokemon Research Exhibition has been an annual event in Japan for a few years, but this year is the first time it has traveled outside of its home country. The exhibition is will be showcased in Singapore throughout the fall and winter.

Experiential Learning
The 'Pokemon Research Exhibition' demonstrates the trend of experiential learning, where attendees get hands-on experience in a simulated environment.
Augmented Reality
The use of augmented reality Poke Balls in the exhibition highlights the trend of integrating virtual elements into real-world environments for enhanced experiences.
Global Expansion
The expansion of the Pokemon Research Exhibition from Japan to Singapore signifies the trend of global expansion in the entertainment industry.

Who This Affects Most

Education
The exhibition presents an opportunity for the education industry to explore immersive and interactive learning experiences for students.
Entertainment
The integration of augmented reality in the exhibition presents an opportunity for the entertainment industry to create more engaging and interactive experiences for their audience.
Tourism
The global expansion of the exhibition opens up new opportunities for the tourism industry to attract visitors by hosting unique and internationally recognized events.
SCORE
3.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 47%
Activity 52%
Freshness 8%