The 'Smashman' App Mocks Peyton Manning's Performance in Super Bowl 48
Rahul Kalvapalle — October 20, 2014 — Tech
References: itunes.apple & milehighreport
Denver Broncos quarterback Peyton Manning is currently celebrating breaking the record for the most touchdown passes in NFL history, but earlier this year the 38-year-old was in much more glum mood following his poor performance in Superbowl 48 versus the triumphant Seattle Seahawks.
To rub salt into his wounds, his former teammate Brandon King -- who played with Manning at the Indianopolis Colts -- created an app, named 'Smashman', that mocks Manning's Superbowl meltdown.
The app requires you to control a player -- who looks a lot like Peyton Manning -- and score 44 points. However, the game is set up to make it nearly impossible to score that many points.
"The Super Bowl was the most embarrassing game I ever saw him play," said King. "I was like, let me make an app where it's almost impossible to score on a defense."
To rub salt into his wounds, his former teammate Brandon King -- who played with Manning at the Indianopolis Colts -- created an app, named 'Smashman', that mocks Manning's Superbowl meltdown.
The app requires you to control a player -- who looks a lot like Peyton Manning -- and score 44 points. However, the game is set up to make it nearly impossible to score that many points.
"The Super Bowl was the most embarrassing game I ever saw him play," said King. "I was like, let me make an app where it's almost impossible to score on a defense."
Trend Themes
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Mocking Sports Apps — Opportunity for creating apps that mock or parody famous sports moments or athletes.
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Gaming Consolation Apps — Opportunity for creating games that allow players to relive or rewrite disappointing sports moments.
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Player-centric Apps — Opportunity for creating apps that focus on a specific player and their performance in sports.
Industry Implications
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Mobile App Development — Opportunity for mobile app developers to create innovative and entertaining sports-themed apps.
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Sports Entertainment — Opportunity for the sports entertainment industry to explore new ways of engaging fans through interactive apps.
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Athlete Branding — Opportunity for athletes to leverage app development to enhance their personal brand and engage with fans.
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