Phenomenal Prehistoric Projections

The National Geographic Augmented Reality Stunt in Hungary Mall

Unfortunately, the time-traveling technology featured in the television show 'Terra Nova' is fictional, but these mall visitors were lucky enough to get a blast from the past thanks to the National Geographic Augmented Reality PR stunt. It brought to life some extraordinary sights including a Tyrannosaurus Rex and the historic moon walk.

Created in collaboration with Appshaker, the National Geographic Augmented Reality stunt is currently touring different shopping centers in Hungary. Made up of a huge digital screen and high-powered camera that is placed in front of an AR marker on the ground, people see these mind-boggling prehistoric projections right before their very eyes. They can even 'interact' with these projections, though nothing is actually in front of them.

The National Geographic Augmented Reality stunt shows how much people love to place make believe.

Augmented Reality
The National Geographic Augmented Reality stunt showcases the potential of AR technology in creating immersive experiences for consumers.
Experiential Marketing
The use of Augmented Reality as a PR stunt demonstrates the growing trend of brands leveraging immersive experiences to engage and captivate audiences.
Historical Recreation
The National Geographic Augmented Reality stunt highlights the demand for recreating historical moments and transporting people back in time through innovative technologies.

Who This Affects Most

Retail
The Augmented Reality PR stunt in shopping centers suggests opportunities for retailers to enhance the in-store experience and drive foot traffic using immersive technologies.
Entertainment
The use of Augmented Reality in recreating prehistoric scenes showcases the potential for the entertainment industry to create immersive and interactive experiences for audiences.
Tourism
The National Geographic Augmented Reality stunt highlights the potential for the tourism industry to offer virtual historical tours and bring ancient sites to life through immersive technologies.
SCORE
3.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 33%
Activity 58%
Freshness 8%

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