3D-Printed Wheelchairs

Benjamin Hubert's Mobile Chairs Can be Mass-Produced with 3D-Printing Tech

Benjamin Hubert is a creative that has achieved a first in the design industry by creating the first ever 3D-printed mobile chair that can be mass-produced thanks to its tech-enabled engineering. The 'Go' wheelchair provides a modern, mobile and simplistic design that can be used for a variety of medical purposes to help consumers remain mobile while undergoing an injury. Each 'Go' wheelchair is personalized to the user, featuring a seat and foot bay that is customized to the person's size and height for a much more form-fitting sitting experience.

The 'Go' wheelchair was designed with the hope of improving the quality of mobile seats for consumers that require them on a daily basis. The chair features personalized components that can be rendered using biometric engineering and 3D-printing to create a much more tailored seat for long-term users.

Tech-enabled Engineering
Disruptive innovation opportunities include leveraging biometric engineering and 3D-printing to create personalized and tailored products.
Mass-produced Mobility Solutions
Disruptive innovation opportunities lie in using 3D-printing technology to mass-produce mobile chairs for consumers with mobility needs.
Customizable Healthcare Products
Disruptive innovation opportunities include creating personalized healthcare products using 3D-printing technology and biometric engineering.

Sectors Adopting This

Design Industry
Disruptive innovation opportunities involve integrating tech-enabled engineering and 3D-printing processes to revolutionize product design.
Medical Devices Industry
Disruptive innovation opportunities lie in using 3D-printing technology to create personalized and mass-produced medical devices for consumers.
Assistive Technology Industry
Disruptive innovation opportunities involve using 3D-printing technology to create custom, personalized assistive devices for individuals with mobility needs.
SCORE
5.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 69%
Activity 83%
Freshness 8%

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