Shoppable Digital Homes

Mashable Home is a Virtual Shopping Experience with Items from Walmart

Mashable recently launched Mashable Home, a 3D rendered virtual home that is equipped with various shoppable products from Walmart.

Mashable Home allows viewers to digitally navigate the house containing various Mashable content, interactive games, programming, and shoppable spaces where consumers can purchase items directly from the Walmart website. There are six total rooms and the company was highlighting different items from March 8-12. Mashable Home will be live until April 8.

In total there are over 50 products in the house for customers to digitally view and purchase. The digital kitchen features a cooking video with an influencer, who is using grocery items and cooking utensils from Walmart to create meals. Each room in the house is designed to optimize space.

Image Credit: Mashable

Shoppable Virtual Spaces
Innovative companies can create immersive virtual spaces for customers to navigate and purchase items at their own convenience.
Interactive Product Placements
Businesses can incorporate shoppable products into interactive games and programming for customers to engage with and purchase.
Immersive Shopping Experience
Companies can provide a unique shopping experience by creating interactive and visually appealing virtual environments for customers to shop in.

Where This Applies

Retail
Retailers can create shoppable virtual spaces and immersive shopping experiences to expand their reach and cater to online customers.
E-commerce
E-commerce companies can incorporate interactive product placements and shoppable virtual spaces to enhance customer engagement and increase sales.
Marketing
Marketers can utilize shoppable virtual spaces and interactive product placements to create engaging advertising campaigns and drive sales.
SCORE
6.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 95%
Activity 98%
Freshness 10%