Glasses-Free 3D Technology

KDX Announces K3DX 3D Technology at CES 2016

At CES 2016, KDX is introducing K3DX 3D Technology, which makes it possible for users to enjoy 3D content without having to wear a pair of uncomfortable 3D glasses. What makes this technology so intriguing is that it works across multiple platforms, from TVs to tablets, gaming consoles, film and more.

Considering that one of the main reasons that 3D televisions failed to catch on was that every individual in a household required their own expensive headset for viewing, this technology makes the promise of immersive entertainment seem much more attainable.

KDX describes that some of the hardware and software that powers this technology includes "3rd generation lenticular (eye lens-shaped) lenses with an adjustable range and depth of visibility, tracking eye movements while in use." In order to bring this technology to the masses, KDX is working with Philips, Dolby and more to make 3D content viewable without glasses.

Glasses-free 3D Displays
Opportunity for companies to develop glasses-free 3D displays across multiple platforms for immersive entertainment experiences.
Adjustable Lenticular Lenses
Innovation opportunity for adjustable lenticular lenses and eye tracking technology to enhance immersive visual experiences in various industries.
Multi-platform 3D Content
Potential to create and distribute 3D content across various platforms to improve accessibility to 3D entertainment.

Where This Applies

Entertainment
Disruptive innovation opportunities exist for the entertainment industry to develop immersive 3D experiences without the use of glasses.
Consumer Electronics
Opportunity for companies to develop and manufacture glasses-free 3D displays for use in televisions, tablets, and gaming consoles.
Medical Imaging
Potential for adjustable lenticular lenses and eye tracking technology to be used in the medical industry for improved diagnosis and treatment visualization.
SCORE
6.5 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 93%
Activity 94%
Freshness 8%

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