VR Content Partnerships

Jaunt and Playstation VR Have Partnered to Release Cinematic Content

Jaunt and Playstation VR have recently announced a partnership that will bring well over 100 cinematic virtual reality titles to the latter's media space. VR is a nascent space for professional content creators, and the partnership between Jaunt and Playstation VR provides something of a blueprint for how content might be distributed on the new technology in the coming months and years.

The VR content app will be providing instant access to over 150 titles. These include award-winning VR experiences that range travel, sports, music, film, horror, and more. Some of the most popular titles include JPL Mars 2020, Shaq Goes to Cuba, Zombie Purge, and the Pure McCartney Experience.

The Jaunt app is now available on every major VR platform, indicating that VR content will not likely be an exclusionary game.

Cinematic Virtual Reality
Creating immersive cinematic experiences in virtual reality presents opportunities for filmmakers and content creators to push the boundaries of storytelling.
Partnerships in VR Content Distribution
Collaborations between VR content platforms like Jaunt and immersive technology providers like Playstation VR can pave the way for future partnerships in distributing VR content to larger audiences.
Expansion of VR Content Libraries
The growing number of VR titles being made available, like the 150 titles offered through the Jaunt app, highlight the need for an increasingly diverse and expanding VR content library.

Who This Affects Most

Film and Entertainment
The film and entertainment industry can explore new ways to engage audiences by creating immersive and interactive virtual reality experiences.
Virtual Reality Technology
The virtual reality technology industry can collaborate with content platforms to innovate new ways of distributing and showcasing VR content.
Travel and Tourism
The travel and tourism industry can leverage virtual reality to provide immersive virtual experiences that promote destinations and travel experiences to potential visitors.
SCORE
4.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 80%
Activity 53%
Freshness 8%

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