Tangible Connected Meditation Devices

The Hyperice 'Core' Guides Users with Haptic Feedback

Meditation apps are quite popular but can leave users unsure if they are practicing correctly and dealing with difficulty concentrating, which are two aspects of the process that the Hyperice 'Core' is focused on changing.

The device features a round construction that has a wooden base to make it feel comfortable to hold in the hands when in use and appear stylish when placed out in the home. The unit can be easily picked up for use at a moment's notice and will guide users with haptic feedback and audio from the accompanying app.

The Hyperice 'Core' offers access to more than 300 guided meditations and will measure the user's heart rate as they practice, thanks to ECG sensors built into the top portion.

Connected Meditation Devices
With the trend of mindfulness rising, there is an opportunity for companies to create more innovative meditation devices that offer unique features and benefits to users.
Haptic Feedback Technology
The use of haptic feedback in meditation devices can be a disruptive innovation that enhances the user experience and increases engagement.
Guided Meditation Apps
As the number of meditation practitioners grows, there is an opportunity for app developers to create new and more engaging guided meditation experiences.

Sectors Adopting This

Health and Wellness
The health and wellness industry can leverage the connected meditation trend by creating new devices and experiences that blend technology and mindful practices.
Consumer Electronics
With the consumer electronics industry's expertise in hardware and software development, there is a significant opportunity for creating more advanced and innovative meditation devices.
App Development
App developers can capitalize on the growing mindfulness trend by creating new and engaging guided meditation apps that offer unique features and benefits to users.
SCORE
4.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 62%
Activity 51%
Freshness 12%