Audible Translating Systems

Hands Can Talk Translates Signs Into Speech Using Kinect Sensors

The Hands Can Talk platform turns sign language into speech in real time, improving communication for deaf and hard of hearing people. From Saudi startup KinTrans, the project uses Microsoft Kinect technology to discern hand gestures and translate it into audible speech for hearing audiences. It was designed as part of the Turn8 accelerator program.

Hands Can Talk is intended for formal speaking events like a lecture where the Kinect sensors are placed in front of the person on stage. After a short acquaintance period, the system can recognize gestures and is able to translate in real time. It can be programmed in a number of languages, including English and Arabic, so it can cross boundaries of language and national origin as well.

Real-time Sign Language Translators
Developing real-time sign language translators that use technology like Kinect sensors and machine learning to improve accessibility for deaf and hard of hearing individuals.
Multilingual Translation Technology
Creating multilingual translation technology that can translate sign language into audible speech for audiences that speak different languages.
Gesture Recognition Systems
Designing gesture recognition systems that can interpret sign language and convert it into audible speech or text in various settings.

Where This Applies

Assistive Technology
Creating assistive technology such as real-time sign language translators to help improve access and inclusivity for people with disabilities.
Education
Implementing real-time sign language translators in educational settings like lectures and presentations to aid deaf and hard of hearing students.
Events and Conferences
Providing real-time sign language translation to ensure accessibility and inclusivity for deaf and hard of hearing attendees at events and conferences.
SCORE
5.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 55%
Activity 91%
Freshness 8%