Playful Clinical Apparatuses

The Halo Duck IV Bag Brings a Soft Quality to an Uncomfortable Device

There is absolutely nothing pleasant about being hooked up to an IV pump at an infirmary, so the Halo Duck IV Bag was developed to alleviate the situation at least slightly. With kids in mind particularly, Jung Hyun Min strove to redesign this piece of medical equipment with a more whimsical element to it.

The intravenous saline sack has been enhanced with the integration of a bubble inside. This small transparent sphere encapsulates the form of a yellow rubber ducky, bobbing around on top of the fluid mixture. While the child is forced to remain still within a hospital bed, he or she can watch the wonderful widget. When the Halo Duck IV Bag has depleted, the ball plugs the opening and prevents any blood from running backwards up the tube.

Whimsical Medical Devices
Opportunity for designing and developing medical equipment with playful elements to make the experience more enjoyable for patients, especially children.
Enhanced Patient Experience
Focus on improving the overall experience of patients by incorporating innovative and comforting features into medical equipment.
Integrating Technology in Healthcare
Exploration of how technology can be integrated into medical devices to enhance patient comfort and engagement.

Where This Applies

Healthcare
Opportunity for healthcare providers and medical device manufacturers to incorporate whimsical and comforting elements into their products for a better patient experience.
Pediatrics
Innovations in medical equipment design specifically targeted towards children, providing a more positive and engaging environment during treatments.
Medical Device Manufacturing
Opportunity for medical device manufacturers to explore new approaches and technologies to create more patient-focused and enjoyable products.
SCORE
1.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Z
  • Millennial
  • Gen X
  • Gen Alpha (primary audience)
POPULARITY
Popularity 8%
Activity 18%
Freshness 8%