Playful Medical Designs

The ZooBree Nebulizer Reshapes Treatment by Making It Feel Like Play

The ZooBree nebulizer reshapes treatment by making it feel like play. Designed by Gagyeong Min, Dami Seo, and Hyeonsu Yu, this child-friendly nebulizer replaces cold medical formality with warmth through three whimsical animal masks: Mimi the cat, Roar the lion, and Pip the hamster. Each character brings its own personality to treatment: Mimi soothes, Roar inspires bravery, and Pip makes therapy approachable. This transforms an intimidating routine into a playful ritual children can embrace with comfort and joy.

The design goes beyond appearance to create active engagement. Each inhalation produces gentle meows, roars, or squeaks, turning treatment into an interactive game that supports steady breathing. Once complete, a kiss stencil leaves whisker-like marks on the child’s cheek, symbolizing courage. Portable, easy to clean, and USB-C rechargeable for six hours of use, ZooBree empowers children by making medical care feel lighthearted while easing the process for caregivers.

Image Credit: Gagyeong Min, Dami Seo, and Hyeonsu Yu

Gamified Health Equipment
Innovative health equipment incorporating playful elements is transforming medical procedures into interactive experiences for children.
Character-driven Medical Devices
Medical devices designed with character elements offer children comfort and familiarity, making healthcare interactions less intimidating.
Sensory-engagement Therapy
Therapeutic tools that engage multiple senses can enhance patient compliance and enjoyment during medical treatment, especially in pediatric care.

Sectors Adopting This

Pediatric Medical Devices
The pediatric medical devices industry can leverage playful and interactive designs to create more engaging experiences for young patients.
Healthcare Design Innovation
Innovative design in healthcare equipment transforms traditional medical environments, offering new, less formal approaches to patient care.
Children's Wellness Technology
Technology focused on children's wellness is evolving to include devices that prioritize user-friendly interfaces and engaging features.
SCORE
6.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 87%
Activity 42%
Freshness 58%

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