Prize-Filled Pop Cans

Coca-Cola Japan's Vending Machines Dispense Gold Pop Cans with Treasures

Coca-Cola Japan is now running a special gold pop can promotion that you'll want to keep an eye out for the next time you order a can of Coke from a vending machine. Every time a purchase is made, consumers have the chance to win a special golden can that's filled with prizes rather than drinks.

The machines are set up so that after a coin is inserted, the display on the vending machine will begin to roll like a slot machine, and if four matching numbers come up, the gilded can is issued. In this case, the prize that was included inside the pop can was a rolled up towel, along with a weight that helps the can make its way through the vending machine. Your chances of winning might not be very good, but it would be a fun surprise to happen upon when you least expect it.

Gamified Vending Machines
The use of vending machines that incorporate elements of gambling and gaming to provide an interactive and engaging experience for consumers.
Prize-based Promotions
The implementation of promotions that offer customers the chance to win valuable prizes within the product packaging as a way to increase consumer engagement and brand loyalty.
Surprise and Delight Marketing
The use of unexpected and delightful experiences, such as finding hidden prizes, to create a positive brand impression and generate word-of-mouth buzz.

Industries Being Reshaped

Beverage Industry
Opportunities for beverage companies to enhance their marketing strategies by introducing innovative and interactive vending machines that offer unique experiences and prizes to customers.
Promotional Products Industry
The chance to collaborate with brands and provide custom-made prizes for inclusion in promotional products, such as special edition cans, to increase brand visibility and customer excitement.
Advertising and Marketing Industry
The potential to develop creative marketing campaigns that utilize surprise elements and interactive experiences to capture consumer attention and generate positive brand associations.
SCORE
3.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 44%
Activity 54%
Freshness 8%