The Gadgets & Gizmos kit is a fully loaded technology package that is designed specifically for the young and aspiring maker. Developed by littleBits, this kit includes everything a young inventor needs to complete a set of 12 different projects. Each of these projects is designed to stimulate active learning, with the child developing a range of skills in the realms of electronics, robotics and a whole lot more.
The projects included in the Gadgets & Gizmos kit includes a bubble machine, a wirelessly controlled robotic rover and a number of games.
There is set to be a massive demand for the DIY maker skill-set in the coming years, as more and more of our activities and endeavors begin to be controlled by computers. The Gadgets & Gizmos kit helps kids develop these skills early, while introducing a sense of wonder and discoveyr.
The Gadgets & Gizmos Kit is Designed For Young Makers
1. DIY Maker Education - Disruptive innovation opportunity: Develop educational programs and materials that emphasize hands-on learning and encourage young makers to explore and experiment with technology.
2. Active Learning Through Technology - Disruptive innovation opportunity: Create interactive and engaging learning experiences that incorporate technology, such as robotics, to enhance children's active learning and problem-solving abilities.
3. Early Development of Tech Skills - Disruptive innovation opportunity: Design age-appropriate technology kits and tools that introduce young children to electronics, robotics, and other essential tech skills in a fun and accessible way.
1. Education Technology - Disruptive innovation opportunity: Develop innovative educational technology solutions that leverage hands-on learning and active engagement to foster children's technological literacy.
2. Invention Kits - Disruptive innovation opportunity: Create comprehensive invention kits that provide children with the necessary tools and resources to explore various STEM fields and foster their creativity and problem-solving skills.
3. Toy Manufacturing - Disruptive innovation opportunity: Integrate technology-based toys into the market that combine entertainment and learning, enabling children to develop essential tech skills from an early age.