Evolving Assistive Devices

The Fulcrum Crutch Converts to Conform as Recovery Equipment

For those lucky enough to use crutches on a temporary basis, the road to recovery will gradually have you requiring less support from your external prosthetic devices. The Fulcrum Crutch takes a patient's improvement into account, unlike many examples of assistive medical and physio-therapeutic equipment.

This clever apparatus can be adjusted to change from a forearm style support to a cane. The idea is that the sufferer of a broken leg or a twisted ankle might begin with two walking sticks with the supportive cuffs and progressively graduate to a single stick with a comfortable handgrip.

Arman Kirim's ergonomic Fulcrum Crutch reduces the need for more pieces of specialized clinical accoutrements and it bridges the gap to better aid people throughout further stages of their recuperation.

Adjustable Assistive Devices
The Fulcrum Crutch demonstrates the need for adaptable and personalized assistive devices to better support patients' recovery journeys.
Ergonomic Medical Equipment
Innovation in ergonomic design for medical equipment can improve comfort and reduce the need for multiple pieces of specialized apparatus.
Progressive Rehabilitation Tools
The Fulcrum Crutch highlights the importance of gradual adaptation and progression in rehabilitation equipment to support patients' recovery needs.

Who This Affects Most

Medical Devices
The medical devices industry could benefit from developing adjustable and ergonomic equipment that can better accommodate the varying needs of patients throughout their recovery processes.
Physical Therapy
The physical therapy industry could utilize adjustable and progressive rehabilitation tools to personalize patient treatments and facilitate more effective healing.
Orthopedics
Orthopedic companies can explore innovative and adaptable assistive devices to improve patient experience and outcomes in post-injury or post-surgical recovery.
SCORE
2.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 47%
Activity 19%
Freshness 8%