Live Streaming Escape Rooms

'Framed' is a Collaborative Escape Room on Facebook Live

'Framed' is a new type of escape room experience that makes the puzzle genre a collaborative online experience. Escape rooms have risen in popularity over the past several years, with different real-life rooms popping up in response to the popular video game genre. The Framed experience takes escape rooms back online, but in a different way, with online viewers using a chat section to guide the main character and make decisions for him.

In the Framed narrative, a security guard at an art gallery finds himself trapped in one of the exhibition rooms with a dead body. He needs to escape within 30 minutes, or else the murder will be pinned on him.

The actual actor himself will be wearing a head-mounted camera and live streaming his point of view, and the most productive submissions from online users will guide his decisions.

Collaborative Online Escape Rooms
The rise of collaborative online escape rooms presents opportunities for immersive and interactive online gaming experiences.
Live Streaming Interactive Experiences
The integration of live streaming technology into interactive experiences opens up new possibilities for engaging audiences in real-time.
Crowdsourced Decision Making
The use of crowdsourced decision making in online experiences creates a sense of community and allows for unique storytelling opportunities.

Where This Applies

Gaming
The gaming industry can leverage collaborative online escape rooms to create innovative multiplayer experiences that bring together players from different locations.
Streaming
The streaming industry can capitalize on live streaming interactive experiences by providing platforms and technologies that enable real-time audience engagement.
Entertainment
The entertainment industry can explore the concept of crowdsourced decision making to develop interactive narrative experiences that involve and captivate viewers.
SCORE
1.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 16%
Activity 13%
Freshness 8%