Virtual Reality Armbands

The 'UnlimitedHand' Allows Users to Physically Feel Virtual Reality

The 'UnlimitedHand' is a technologically integrative armband that allows users to physically feel virtual reality experiences through the sense of touch.

While VR headsets allow users to visually immerse themselves in virtual environments, this armband further enhances their reality. The band reacts to users' arm movements in tandem with the visual scenes displayed. Instead of instinctively reaching a hand out only to feel thin air, this armband uses a haptic sensor and electronic muscle simulators to send pulses that trigger feelings of resistance or even pain.

The UnlimitedHand is conveniently integrative for developers, meaning that any 3D virtual reality game or video can be easily connected to the armband by simply installing a plug-in for 'Unity.' The ability to feel virtual reality in a tactile way advances the potential of this technology in realms of video games, retail experiences and marketing.

Virtual Reality Experiences
The 'UnlimitedHand' armband allows users to physically feel virtual reality, enhancing immersive experiences.
Haptic Technology
The integration of haptic sensors and electronic muscle simulators in the 'UnlimitedHand' opens up opportunities for realistic touch sensations in virtual reality.
Tactile Interaction
The 'UnlimitedHand' enables users to interact with virtual environments through touch, creating more engaging and interactive experiences.

Sectors Adopting This

Video Games
The 'UnlimitedHand' armband disrupts the gaming industry by introducing a new level of physical interaction and immersion in virtual reality games.
Retail Experiences
By incorporating the 'UnlimitedHand' technology, retailers can create innovative and immersive shopping experiences that allow customers to virtually touch and feel products.
Marketing
The 'UnlimitedHand' armband offers marketers opportunities to create unique and memorable campaigns by incorporating tactile interactions in virtual reality advertisements.
SCORE
3.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 44%
Activity 64%
Freshness 8%