Next-Gen Video Displays

Sony's Eye-Sensing Light Field Display Shares Engaging Video Experiences

Sony Electronics recently accepted the 2020 Future Best of Show InfoComm Special Edition Award by AV Technology for its innovative Eye-Sensing Light Field Display, which introduces the next generation of immersive and engaging video experiences.

As Nick Colsey, VP of business development, Sony Electronics, says: "Our Eye-sensing Light Field Display technology provides an ideal platform for rendering 3D images of anything from educational content to point-of-sale displays of architectural details, automobiles or other products."

The display relies on high-speed vision sensors and facial recognition algorithms to deliver immersive virtual and augmented reality content. Naturally, the display has the potential to be used for the purposes of everything from entertainment to product design.

Image Credit: Sony Electronics

Eye-sensing Light Field Display
Next gen trend that enables immersive and interactive virtual and augmented reality experiences using high-speed vision sensors and facial recognition algorithms.
Immersive Product Design
Next gen trend that is changing the way product design is done using advanced visualization technologies based on Eye-Sensing Light Field Displays for product development.
Educational Content Rendering
Next gen trend that is revolutionizing the education industry by providing students with an engaging and immersive experience that is based on Eye-Sensing Light Field Display technology.

Who This Affects Most

Consumer Electronics
Eye-Sensing Light Field Display technology offers the potential to revolutionize consumer electronics, especially in the gaming and entertainment industries.
Automotive
Eye-Sensing Light Field Display technology opens up new opportunities for the automotive industry, from product design to advertising and marketing campaigns using virtual and augmented reality experiences.
Education
Eye-Sensing Light Field Display technology can revolutionize the way we learn by providing engaging and immersive educational experiences using virtual and augmented reality content.
SCORE
5.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 67%
Activity 76%
Freshness 9%