Emotional Processing Board Games

The EMO+ Board Game Helps Understand Deeper Emotions

Jeni Huang is the designer behind the EMO+ board game, which is designed to take an emotional expression and translate that to a playful and interactive experience. It is a tool catered for adults on the autism spectrum with the focus of interpreting and expressing emotions without having the social pressures.

The EMO+ game gently bridges the notion of understanding on a deeper level. Visually, it is appealing as it features components such as a tactile figure, soft pastel tones on the cards, and a rainbow-toned game board. This evokes a dreamy and whimsical design that acts more like a work of art than just a clinical tool. To progress one step at a time, players are started with prompt cards with 'real life situations.'

Image Credit: Jeni Huang

Inclusive Board Games
Games designed to aid emotional comprehension among neurodiverse individuals pave the way for more inclusive gaming experiences.
Playful Emotional Expression
Utilizing play as a means for exploring complex emotions offers a novel method for emotional education and therapy.
Artistic Game Design
The integration of artful aesthetics in game design enhances engagement and transforms therapeutic tools into visually appealing experiences.

Where This Applies

Therapeutic Board Games
Board games as therapeutic tools expand their scope in delivering mental health support through engaging and interactive play.
Neurodiversity Support Products
Products aimed at supporting neurodiverse individuals create opportunities for personalized tools that cater to specific emotional and social needs.
Art and Design in Therapy
Incorporating artistic elements into therapeutic products offers new possibilities for combining aesthetics with functionality in mental health care.
SCORE
7.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 88%
Activity 83%
Freshness 52%