Psychologist-Designed Educational Toys

ThinkPsych Spotlights Its Line of Therapeutic Games & Tools

ThinkPsych has developed a suite of therapeutic games and tools that are suitable for different life stages, which are designed to facilitate emotional expression and social skill development in children and adolescents.

Founded by clinical psychologists Dr. Anton Shcherbakov and Dr. Rebecca Schulman, the company's offerings are grounded in psychological principles and intended for use in both home and professional therapeutic environments. ThinkPsych calls attention to products like Chat Chains — "a social skills game for kids and teens that seeks to help players develop better conversation skills through 150 engaging topics" — and Dive In, which is credited for stimulating "thought-provoking discussions with over 400 unique and unexpected questions." ThinkPsych's therapeutic games also include the Roll With It interactive toolkit for helping children identify and manage complex emotions, as well as the Golden Memories conversation deck, which is geared more toward older adults.

Image Credit: ThinkPsych

Psychologist-designed Educational Tools
This trend showcases a growing integration of psychological principles in educational toys, enhancing their therapeutic value.
Emotional Intelligence Development Games
Games focused on cultivating emotional intelligence in children and adolescents are gaining attention for their innovative approach to early emotional education.
Multi-age Therapeutic Products
The creation of therapeutic products that cater to multiple age groups, including both children and adults, reflects a broadening of the target market for educational tools.

Industries Being Reshaped

Educational Toy Industry
The educational toy sector is increasingly exploring therapeutic applications, merging clinical insights with play.
Mental Health Tools Development
A movement towards more accessible mental health tools for non-clinical settings spurs innovation in user-friendly and engaging therapeutic products.
Senior Wellness Market
Designing conversation-based games and tools for older adults opens new paths to address mental engagement and social interaction in senior care.
SCORE
8.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 94%
Activity 96%
Freshness 78%

Solutions for innovators working at the edge of change. We help transform emerging ideas into practical, durable solutions by combining strategic thinking, creative exploration, and hands-on execution.

Trends © 2026 Trend Hunter Inc. All Rights Reserved.
LinkedIn Instagram X