Emotional Teaching Toys

The’ iCalm Tantrum Resolution Game’ Helps Kids Process Emotions

Emotions can be hard to control and understand, but the 'iCalm Tantrum Resolution Game' provides a unique approach to this topic. Using the element of play, children can regulate their emotions using the alien-themed story and emotion balance board game that contains 40 scenario cards. The game allows children to better understand their feelings as to why they feel that way and get overwhelmed. From here, the game shows them how they can regulate, approach, and enjoyably work through these feelings.

According to the product's description, the iCalm Tantrum Resolution Game is "aligned with CASEL and NYS Social Emotional Learning Benchmarks K-3." Parents, guardians, and those who work with children can help them understand and control their feelings by purchasing the game on the Uncommon Goods website.

Image Credit: Uncommon Goods

Emotional Intelligence Toys
Toys that focus on enhancing emotional intelligence in children open a new market for educational games and child psychology.
Digital Mental Health Solutions
Developing digital applications and platforms that address emotional regulation can create innovative mental health solutions for children.
Gamification of Emotion Regulation
Creating engaging games that teach and promote emotional regulation techniques capitalize on the increasing demand for accessible mental health resources.

Sectors Adopting This

Educational Toy Industry
The educational toy industry can explore the niche of developing toys designed to help children better understand and regulate their emotions.
Child Psychology Services
Child psychologists can develop and utilize cutting-edge tools, such as the iCalm Tantrum Resolution Game, for enhancing their therapeutic practice.
Edtech
EdTech companies can leverage the trend of emotional learning games to create educational tools focused on social and emotional development for children.
SCORE
6.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Millennial
  • Gen X
  • Gen Alpha (primary audience)
POPULARITY
Popularity 94%
Activity 73%
Freshness 12%