Virtual Reality Disney Drawings

Disney Animator Glen Keane Uses the HTC Vive to Draw Characters

Disney animator Glen Keane recreates beloved iconic characters using the HTC Vive virtual reality headset and Google’s Tilt Brush software.

This video created by Future of StoryTelling explores the possibilities of how virtual reality will change the way artists express themselves. For Disney animator Glen Keane, it brings his imagination to life. While each character from Tarzan to the Little Mermaid's Ariel exist in his head, they can now exist in real life-like forms. Using the HTC Vive allows any artist to created life-sized characters.

Glen Keane describes the process, which allows him to use every direction north, south, east and west. He also comments that the characters are actually moving in space, enabling the creator to draw a 3D figure. This unique art-inspired virtual reality headset will change the way artists create and express their imaginations.

Virtual Reality in Art
Virtual reality technology, like the HTC Vive and Google's Tilt Brush software, is revolutionizing the way artists express their creativity.
Life-like Character Creation
Virtual reality headsets, such as the HTC Vive, allow artists to bring their imagined characters to life in real-life forms.
Interactive 3D Drawing
Virtual reality technology, like the HTC Vive, enables artists to draw and interact with 3D figures in a unique and immersive way.

Sectors Adopting This

Art and Design
The art and design industry can utilize virtual reality technology to enhance the creative process and create immersive experiences for viewers.
Entertainment and Media
Virtual reality technology, like the HTC Vive, has the potential to transform the entertainment and media industry by offering new and immersive storytelling experiences.
Technology and Gaming
Virtual reality headsets, such as the HTC Vive, can disrupt the technology and gaming industry by providing immersive and interactive experiences for users.
SCORE
2.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 14%
Activity 61%
Freshness 8%

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