3D Image Impersonators

Cubify Lets You Make an Action Figure out of Yourself at CES 2014

The Cubify 3DMe is making many childhood dreams come true by letting people make action figures out of themselves. This invention lets the little narcissist in all of us out to play.

The 3DMe allows users to scan their face to any 3D printed object. With the fast arrival of 3D printing and the impending ubiquity of it, all this could make for a pretty fun and interesting invention.

All the user has to do is submit an image of whoever they want and Cubify deals with the rest. You even get to choose the body you want with your figurine. So if you ever wanted a Ryan Gosling body or any sort of celebrity feature, now is your chance.

Personalized 3D Printing
Cubify's 3DMe allows users to create personalized action figures of themselves, signaling a trend towards more customized 3D printed objects.
Consumer Self-representation
The rise of 3D image impersonators like Cubify's 3DMe reflects a growing demand for consumers to digitally represent themselves in unique and creative ways.
Interactive Toy Market
The availability of 3D printing technology to create custom action figures, like Cubify's 3DMe, presents disruptive innovation opportunities in the interactive toy market by offering consumers highly personalized toys.

Who This Affects Most

3D Printing
The development of Cubify's 3DMe highlights the potential for innovation and growth in the 3D printing industry through personalized 3D printing applications.
Photography and Imaging
The advancement of tools like Cubify's 3DMe, which enable users to transform 2D images into 3D printed objects, opens up possibilities for disruptive innovation in the photography and imaging industry.
Entertainment Merchandise
Cubify's 3DMe and its ability to create customized action figures presents an opportunity for disruptive innovation in the entertainment merchandise industry, allowing fans to own unique collectibles of their favorite characters.
SCORE
4.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 38%
Activity 74%
Freshness 8%