Crypto-Backed World Cup Brackets

Cryptocup is a March Madness-Style World Cup Bracket

The World Cup is the biggest sporting event not only in soccer, but on Earth, and if that weren't reason enough to start following the epic soccer tourney, Cryptocup is a blockchain-secured system that adds even more fun. The platform brings a March Madness-style bracket to the World Cup matches, letting users compete to win a prize pool composed of the Ethereum cryptocurrency.

Anyone who's played a March Madness bracket knows how much more fun even that small bit of added gamification makes the tournament. Brackets turn people with no fandom for or interest in college basketball into rabid lunatics, and Cryptocup is hoping to bring that same degree of intensity and fun to the already beloved World Cup.

Anyone who's predictions land in the top ten percent of the pool win a share of the total accrued pot, so the incentive is real.

Blockchain-secured Gaming
There is an opportunity to create blockchain-based gaming platforms that incorporate secure transactions and incentivize users with cryptocurrency rewards.
Gamification of Sports
There is an opportunity to incorporate gamification features, like brackets and competitions, to increase engagement and fan loyalty for sports events.
Cryptocurrency-based Prizes
There is an opportunity to offer cryptocurrency-based prize pools for competitions and predictions to incentivize user participation and engagement.

Industries Being Reshaped

Sports and Entertainment
Companies in the sports and entertainment industries can leverage blockchain-based gaming platforms and cryptocurrency rewards to enhance fan engagement and drive revenue.
Finance and Investment
Companies in the finance and investment industries can explore opportunities to incorporate cryptocurrency-based rewards and prizes into their products or services to attract new customers and incentivize existing ones.
Blockchain and Crypto
Companies specializing in blockchain and cryptocurrency can develop gaming platforms and applications that utilize their expertise and technology to tap into the growing market for gamified sports events with crypto rewards.
SCORE
1.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 6%
Activity 23%
Freshness 8%