Charitable Mobile Puzzle Games

OnePlus Introduced the Competitive Crackables 2.0 Mobile Game

Global mobile technology label OnePlus introduced Crackables 2.0 in partnership with Google. It is a crypto-puzzle game that is free to play on mobile devices. The interface utilizes digital puzzles to create the experience with layers of elevated design, cryptography, and user-experience.

Notably, the game encourages friendly competition with a good cause, giving players the opportunity to win $10,000 USD. Additionally, another $10,000 USD will be donated to a charity that supports those impacted by COVID-19. Similar to most games, the puzzle difficulty begins low as players travel through gates to the rising levels. The overall gameplay will end on April 30th and the grand finale tournament will be streaming live at a global scale on May 7th.

Image Credit: Crackables

Crypto-puzzle Games
The rise of crypto-puzzle games presents an opportunity for innovative game developers to create immersive and challenging gaming experiences.
Competitive Gaming with a Cause
The combination of competitive gaming and charitable donations opens up possibilities for businesses to engage consumers while making a positive social impact.
Mobile Game Tournaments
The popularity of mobile game tournaments provides a platform for companies to organize large-scale gaming events that attract a global audience.

Sectors Adopting This

Mobile Gaming
The mobile gaming industry can leverage the trend of crypto-puzzle games to develop innovative gameplay features and capture a larger market share.
Charitable Organizations
Charitable organizations can explore partnerships with game developers to create fundraising campaigns through competitive gaming experiences with monetary rewards.
Digital Advertising
The popularity of mobile game tournaments presents an opportunity for digital advertisers to reach a large captive audience and explore innovative advertising strategies within the gaming space.
SCORE
2.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 24%
Activity 29%
Freshness 9%