Projector-Equipped Gaming Controllers

The 'Vi-Con' Concept Gaming Accessory is All-in-One

The 'Vi-Con' concept gaming accessory has been designed by Hayong Kim as a compact, multifunctional game system for expanding the user experience outside of the home. The system takes the form of a modular controller, which has a standard design to deliver an ergonomic user experience. The peripheral, however, boasts a built-in projector for use at home or as a mobile gaming solution for players.

The 'Vi-Con' concept gaming accessory maintains a modular construction that allows the controller hand grips to be removed for play from home. The main unit can be positioned onto a surface for use as a projector for a handsfree experience. A series of built-in speakers provide immersive audio, while the OIS and EIS functionality will keep the projector beam stable when in handheld mode.

Modular Gaming Accessories
There is an opportunity for companies to create more innovative game-centric peripherals that offer versatile, modular designs.
Mobile Gaming Solutions
As gaming continues to expand past traditional consoles and desktops, there is potential in creating new mobile gaming solutions that offer built-in projectors and immersive audio.
Integrating Handheld Projectors
An opportunity exists for companies to innovate by incorporating handheld projectors into a variety of products, from gaming controllers to personal devices.

Industries Being Reshaped

Gaming Industry
Companies within the gaming industry can benefit from exploring new, innovative ways to enhance the gaming experience beyond traditional consoles and desktops.
Consumer Electronics Industry
As consumer electronic devices become more versatile and complex, the market for new mobile gaming solutions with built-in projectors and immersive audio is growing.
Projection Technology Industry
Companies within the projection technology industry have an opportunity to integrate their products into a wider range of applications, such as handheld gaming controllers, to expand their market presence.
SCORE
5.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 86%
Activity 74%
Freshness 13%