Basketballing Chef Games

Players Get to Run a Restaurant in the 'Chef Curry' Mobile Game

Steph Curry, former NBA MVP and starter for the dominant Golden State Warriors, often goes by the nickname Chef Curry, so it's only fitting that he and his wife, TV personality Ayesha Curry, release a food-based mobile game. The Currys' eponymous app tasks users with cooking up dishes and running a busy restaurant.

Not only does Steph have a culinary nickname, but Ayesha is even more involved in the world of dining. She's the host of a Food Network show called 'Ayesha's Home Kitchen', where "she shares fuss-free, delicious recipes for every occasion." But in the Chef Curry app, users can only hope for a fuss-free group of digital diners. The game revolves around keeping increasingly abundant and picky eaters happy and sated — a high-stress situation that would rival even Game 7 of the 2016 NBA Finals.

Celebrity-themed Games
Creating mobile games based on the hobbies or interests of celebrities could attract their fans and create a new revenue stream for the celebrities.
Gamification of Culinary Arts
Introducing game-like elements to cooking and culinary arts could attract a younger audience and make cooking more enjoyable and interactive for everyone.
Virtual Restaurant Management
Developing virtual simulations of restaurant management that mimic real-world situations could provide valuable training opportunities for aspiring restaurateurs and managers.

Industries Being Reshaped

Gaming
Developing games that simulate real-life scenarios, such as running a restaurant, could attract a new audience and provide valuable training opportunities for students and professionals alike.
Celebrity Branding
Creating products, such as mobile games, that are aligned with the hobbies and interests of celebrities could create a new revenue stream for the celebrities and attract their fans to the products.
Culinary Education
Introducing gamification and virtual simulations to culinary education could attract a younger audience and make learning more enjoyable and interactive for everyone.
SCORE
1.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Millennial
  • Gen X
  • Gen Z (primary audience)
POPULARITY
Popularity 10%
Activity 33%
Freshness 8%

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