Robot Building Kits

Cannybots Enable Kids to Learn About Robotics and Engineering in a Fun Manner

Playtime for many kids often includes the use of a touchscreen device that lulls them into a trance-like state where they're only getting limited stimulation, but Cannybots allow children to learn, create and explore in a new, innovative manner. Combining different fields like programming, design, mechanics, robotics, 3D printing and more, Cannybots are ideal to help offer a stimulating yet surprisingly fun experience that'll enrich rather than just entertain.

Cannybots offer users a superior level of interactivity and control over the kind of robot they create; whether they want to simply build and play or take their time customizing, Cannybots are capable of either option and everywhere in between. While Cannybots might seem like something just for boys, the interactive experience is appropriate for all genders as the multifaceted experience appeals to various interests rather than just one.

Currently funding on Kickstarter, Cannybots will donate ten units to the KIPP Foundation for every $100,000 raised, who in turn will deliver the kits to under served communities.

Hands-on Learning
Opportunity to engage children in a more interactive and stimulating educational experience.
Multidisciplinary Approach
Integration of programming, design, mechanics, robotics, and 3D printing to foster creativity and innovation.
Gender-inclusive Education
Creating a diverse and inclusive learning environment that appeals to the interests of all genders.

Industries Being Reshaped

Education Technology
Potential to revolutionize the way children learn about robotics and engineering.
Toy Manufacturing
Disrupting traditional toy production by introducing educational robot building kits.
Charitable Organizations
Opportunity to provide under served communities with educational resources and technology.
SCORE
6.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Z
  • Gen X
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 78%
Activity 99%
Freshness 8%